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The Property Set Library (PSL) is a template-based C++ container library, and its available data containers are called properties. The different types of properties can store simple values, pointers, whole objects, multiple elements and even functions. By using properties, data models and classes can be defined and implemented more easily, while properties themselves integrate a huge variety of features. The following list applies to all kind of properties the PSL provides. - Reflection
- Addressing Data or Functions by Name
- Enumeration of Data or Functions
- Serialization of Objects (Object Persistence)
- Value Observation
- Initial Values of Properties
- Automatic Checking of Value Limits
- Automatic Checking of Size Limits
- String Serialization of Primitive Types
- Attributes / Annotations
- Naming of Properties
- User-Definable Information (non-changeable)
- User-Definable Information (changeable)
- Event System
- Observing Changes
- Observing Function Calls
- Triggering of Multiple Event Handlers
- Thread-Safety
- Automatic and Manual Guarding
- Thread-Safety Checks
- Garbage Collection
- Syntactic Sugar
At a glance, the PSL assist in programming with the following programming paradigms. - Aspect-oriented programming
- Attribute-oriented programming
- Event-driven programming
- Reflective programming
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